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Thread: April 2, 2017 - Operation Ship of Fools 2017 - Poynette, WI

  1. #1
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    April 2, 2017 - Operation Ship of Fools 2017 - Poynette, WI

    Disclaimer
    I am not involved with the organization of this event. This post is simply information that I see elsewhere to consolidate information onto the WAA message boards. As rules and information gets updated I will try to add to this thread, but the best source of information may be found elsewhere.

    Date: Sunday April 2, 2017
    Time 7AM to 10PM
    Location: Apocalypse Paintball in Poynette, WI (Map)
    Price: $35 preregistration or $45 at the door (tentative)
    Organizers: Lima Zulu

    Description
    Placeholder for Operation Ship of Fools 2017! Last year, we had 290 people on the field. Let's break that record.

    Operation Ship of Fools is a non-profit charity airsoft milsim event that pits a US military task force against pirates/contractors. Rules will be posted here as details are finalized.

    Tentative prices are $35.00 pre-reg, or $45.00 at the door. Pre-registration will open some time in February.

    Rules may be subject to updates. If rules are updated, a DATED notification will appear here -----> (5 JAN 2017 )

    Source:
    https://www.facebook.com/events/698545036990533/

  2. #2
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    Rules
    Pirates/Contractors

    Base Uniform: Civilian clothes. No camo. No solid black or navy blue shirts. No solid tan or solid OD shirts. Hawaiian shirts encouraged, but not required. Try to avoid red shirts, as these can be mistaken for referee shirts. If you do not adhere to the uniform restrictions, you will be taped up with fluorescent arm bands. No gear color/pattern restrictions. No Ghillies. If you decide to wear a ball cap, (sports team, MAGA, etc...) please do not wear a red one. It can be mistaken for a kill rag, or may cause you to be mistaken for a referee. (Referees wear red ball caps at my events).

    Weapons Restrictions: Pirates/Contractors can use whatever weapons they want. They must adhere to magazine, FPS, and engagement restrictions for their weapons. If a player is carrying a SAW/LMG or Sniper/DMR, that player must carry a secondary weapon like a pistol to use if they are closer than the minimum distance.

    Medics: Pirates/Contractors will have a limited number of medics this year. The ratio will be 1 medic to 10 pirates/contractors. Medics may not carry machineguns, sniper/DMR weapons, or launchers.

    ---

    SEALs

    Base Uniform: Tan/Desert colors, multicam. Tops and bottoms must match. No gear color/pattern restrictions. No Ghillies.

    Weapons Restrictions: SEALs can only carry Assault Rifles, SMGs, PDWs, Shotguns, Pistols, and rubber training knives. They must adhere to magazine and FPS restrictions for their weapons.

    Medics: All SEALs are medics.

    Special: SEALs will have a mobile respawn point that they can move about the field. SEALs may also deploy from this point at the start of game and after lunch.



    MARINEs

    Base Uniform: Green/Woodland colors. Tops and bottoms must match. No gear color/pattern restrictions. Ghillies are allowed for snipers.

    Weapons Restrictions: Marines can use whatever weapons they want. They must adhere to magazine, FPS, and engagement restrictions for their weapons. If a player is carrying a SAW/LMG or Sniper/DMR, that player must carry a secondary weapon like a pistol to use if they are closer than the minimum distance.

    Medics: Marines will have 1 medic/corpsman for every ten Marines. Medics/corpsmen may not carry machineguns, sniper/DMR weapons, or launchers.


    Coast Guard

    Base Uniform: Solid navy blue or solid black, Blue digital. Matching tops and bottoms. No gear color restrictions. No Ghillies.

    Weapons Restrictions: Coasties can only carry SMGs, PDWs, Shotguns, Pistols, and rubber training knives. They must adhere to magazine and FPS restrictions for their weapons.

    Medics: All Coasties are medics.

    Special: Coasties are super medics. Not only can they tie bandages on, but if given enough time, they can remove previous wounds/bandages.


    ---------

    Headgear:

    Everyone - I strongly recommend helmets. This field has low hanging cross beams etc... in some of the buildings. They are the bane of tall people. Trust me.

    Because I put safety before aesthetics, I won?t be a dick about matching headgear. I mean, if you are playing as a Marine, but you only have a tan helmet, I?m not going to bust your balls about it. I?d rather have you just wear the damn helmet.

    Pirates/Contractors - If you decide to wear a ball cap, (sports team, MAGA, etc...) please do not wear a red one. It can be mistaken for a kill rag, or may cause you to be mistaken for a referee. (Referees wear red ball caps at my events).

    ---------

    Chrono:

    All airsoft weapons must be chronoed with 0.2g bbs

    Rifles, SMGs, PDWs, single shot shotguns (non tri-burst) < 400 FPS with minimum 10ft engagement.
    Semi-auto or single shot only

    Sniper/Bolt action < 550 FPS with minimum 100ft engagement, single shot, spring or gas operated only.

    DMR < 450 FPS with minimum 100ft engagement.
    must be mechanically incapable of automatic fire.
    Semi-auto only.

    SAW/LMG < 415 FPS with minimum 50 ft engagement, must be real world machinegun/support weapon. Sorry, but the M27 IAR is not allowed. This is because it looks just like a regular 416, and causes other players to report M27 users as ?cheaters? for using full auto. If you have an M27 IAR, it will count as an assault rifle for this event. Sorry. Just pretend it is a 416. Same goes for ?shorty? RPKs. RPKs that have been chopped down to AK length look like regular AKs, and cause accusations of ?cheating? just like the M27.

    Pistols, Tri-burst shotguns < 350 FPS with no minimum engagement distance.
    Semi-auto or single shot, only.
    ------

    Grenades -

    Anti-personnel

    Thunder B, Cyclone, and Tornado, grenades are allowed. They kill everyone in a room, or anyone within ten feet of where they blow up, unless that person is behind hard cover.

    Shower shells are allowed for grenade launchers. Shower shells kill by bb strike or kill everyone in a room who is not behind hard cover. Shower shells do not kill vehicles.

    Anti-vehicle:

    Grenade launchers/Rocket launchers must either fire nerf/vortex style foam projectiles or TAG rounds, which were just approved for this site last year.

    Commercially produced launchers that are powered by shower shells or by CO2 guppies are allowed. Homemade launchers MAY be allowed, but must pass inspection by staff.

    ------

    Eyepro:

    Full Seal ANZI rated goggles are required by this field. They must be secured by a strap/band. Face protection is required for anyone under 18 years of age.

    Mesh face protection is allowed. Mesh eye protection is not.

    ----------

    Medic Rules:

    All players are responsible for providing two of their own bandages. These can be milsim torniquets, strips of white cloth, Ace bandages, Vet wrap, surplus field dressings, or rolls of kling. The medics will not be carrying bandages for you. If you are injured, and a medic comes to help you, you need to give the medic your own bandage to use. Keep your bandages in a designated first aid pouch.

    All players are responsible for providing their own kill rag. If you do not have a kill rag displayed, the medic cannot revive you. Bring a damn kill rag, or you will be walking to respawn A LOT. In fact, bring a spare.

    A bb strike anywhere on your body or gear counts as a hit. Gun hits do not count. Ricochets do not count, but if you are unsure as to whether it was a direct hit or a ricochet, do the right thing and take the hit.

    If you are hit, you may not talk to anyone, but you may call for a medic or scream piteously. Display your kill rag, or the medics cannot help you.

    Bleed out is five minutes. Wounded cannot run, and may only crawl or walk if assisted by a live player.

    If a medic is ever forced to STOP treating their casualty for any reason, they will have to start all over again. In the meantime, the casualty?s bleed out time (5 min) will be considered ?reset? back to 5 min.

    A medic can revive you by tying one of your bandages on your arm. This will put you back in the game. Put your kill rag away and resume play. If you are hit again, a medic may revive you one more time by tying a bandage on your other arm. Further hits will necessitate a trip to respawn. Freshly respawned players remove their bandages and replace them back in their first aid pouch.

    Super Medics: The Coast Guard are super medics. In addition to applying bandages, they can actually remove existing bandaged wounds by holding pressure for two uninterrupted minutes, after which the player may replace that bandage back into their first aid pouch. Alternately, two Coasties working together may do the same thing in just one minute. Neither the casualty nor the Coasties can do anything else during healing.


    Medics cannot treat anyone who has been killed by a bb ejecting grenade, shower shell, or rubber knife. These casualties are instantly killed, with no bleed out, and must respawn.

    ------


    Radio Frequencies for different factions will be assigned as follows:

    Channel 2-6 Pirates
    Channel 7-16 Military
    Channel 1 APOC Paintball Staff

    Players are not allowed to listen in or spam on enemy frequencies.

    -------

  3. #3
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    Drones:

    In the past, we had a mechanic that featured a ?drone?. A player in a yellow vest was allowed to walk around with a model airplane and a map, and talk to his command over the radio. This player was invulnerable and could not be taken out. This year, I have had people ask me if they could bring REAL drones to the event. That is fine. If you want to bring a drone, you may. No one is to shoot at these drones, as they are personal property, but the owners must also understand that event staff and field staff are not responsible if the drone gets damaged somehow. Drones will not have any means of offense or defense. They are simply observation drones.

    Vehicles:

    Players must stay at least ten feet away from moving vehicles. Players must not lie prone underneath, directly in front of, or directly behind vehicles. Players should avoid lying prone on the major roads. Don?t be stupid.

    Vehicles are classified as either a transport or a tank.

    Transports can carry troops. Transports can be taken out in two hits from a nerf/vortex/tag rocket launcher. The first shot stalls the vehicle for two minutes, and does not hurt the passengers. The second shot destroys it and kills any passengers who are still inside. Troops may not embark or disembark a moving vehicle. The vehicle must be fully stopped.

    Tanks cannot carry anyone besides the crew. Tanks can be taken out in three hits from a nerf/vortex/tag rocket launcher. The first hit stalls the vehicle for one minute. The second hit stalls the vehicle for one minute. The third hit destroys the vehicle.

    Hand-grenades cannot destroy a vehicle. Shower shells cannot destroy a vehicle. BBs cannot destroy a vehicle.

    Drivers are OC/event staff. All they do is focus on safe driving. They cannot fight, and they cannot be killed. Other members of vehicle crews can be killed, including gunners. Gunners are NOT invincible. When backing a vehicle, someone dismounted must act as a spotter/ground-guide. Even if they are alive, this person should display their dead-rag while backing, so that no one shoots at them.

    Dead vehicles must display a red sheet or large red flag. Dead vehicles cannot carry living riders, but CAN carry dead riders back to respawn as a courtesy.

    SEAL Mobile Spawn:

    The SEALs have a mobile spawn. It can be deployed anywhere that is within 20 feet of a water feature, like the pond or the swamp. Only the SEALs can move this prop. Only the SEALs can utilize this respawn.

  4. #4
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    Thanks for posting this!

  5. #5
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    looking forward to this year, hoping i don't come down with Broncitus agian....

    Expecting to be the loudest pirate there. Or at least one of the Obnoxious. Planning on using it as a Trial by fire on a Broken in Daytona M60 :3
    Time to Play agian.

    This time with more Daytona Gun Dakaness. CLACK CLANK M60e4L KNOCKING DOWN DOORS XD

  6. #6
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    All signed up! PIRATES/CONTRACTORS FTW!!!

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